VocabMaster

A mobile app for learning advanced vocabulary

mulitple mobile app screens mockup for Vocab Master

App Summary

Vocab Master is used to learn advanced vocabulary, primarily for working professionals and students preparing for exams.

This app is for busy people and short study sessions. This app could be localized for other languages.

Why?

At the time this app was designed, based on the competitive analysis, there were no other apps that did an effective job just teaching vocabulary. We could create something useful that filled a gap in the market.

Problem Statement

Users need an app that can increase vocabulary, reinforce long-term retention, and their ability to use these words in real life.

This app could provide:

  • Flexible learning/practice/quiz modes

  • Short study sessions

  • Long-term learning checks

  • Game options

 

Scope

User Research | Wireframing | Low-Fidelity Prototype | User Testing

Duration: 5 weeks

  • UX Researcher

    UX Designer

  • Pen and Paper

    Marvel POP

    Figma

    LucidChart

  • Competitive Analysis
    User Interviews
    User Stories
    User Persona
    User Flows
    Usability Testing
    Wireframes
    Interactive Prototype

User Research

User Interviews

I needed to find out what features would be most relevant, so I began with user interviews.

The interview questions explored learning style, needs, routines, and incentives.

Results

  • A clean, ad-free interface was more important than incentives and rewards.

  • Users need repetition and contextual use to reinforce learning.

User stories and job stories helped to define the goals and needs.

 
 
  • As a busy professional, I want a tool that can really challenge me at the right level so that I am able to get useful information quickly.

    “As a curious learner, I want to be able to absorb the details in the ways that make the most sense to me so that I can learn more effectively.

    As someone who can’t always find real life situations to use a new word, having long-term learning checks would help me so I can evaluate my learning retention.

  • When I am working on a set, I want several ways to experience the data so it doesn’t get boring.

    When I first learn a new word, I like to learn all the detail I can about it, so that I can look for ways to relate it to something I already know.

    When I have short breaks in my day, I want to be able to quickly use the app and have it store my progress so that the next time I can pick up where I left off.

 

Easy

Select the correct level and build from there

 

Customized

Provide several ways to learn the same information

 

Long Term

Periodic learning checks over time

 
 

Interview Quotes

“I’d rather play a game than study.”

“I’m worried I won’t remember words over time if I don’t use them often.”

“I prefer a lot of choices in my study methods.”

 

Persona

Since this was a project with a short turnaround, I developed only one proto-persona.

Persona photo, quote, and description for Juliana Kane
 

Hypothesis Statement

“We believe that by creating a vocabulary learning app that includes a variety of learning methods, long term learning checks, and affords the user certain levels of control, we will enable users to learn advanced vocabulary more effectively. This in turn will enable them to reach educational and professional goals.”

 

 User Flows

Selecting the Correct Level

Shows how the learner would select the correct level for the type of test they are preparing for, and their current level of mastery.

user flow for selecting the correct level
 
 

Adding a Custom Card

Shows the process for adding a custom vocabulary item that might include audio or an image, and how to place it within a vocabulary set.

user flow for adding a custom card

Wireframes

 

Paper Sketch for Digital Prototype

I needed to generate a lot of wireframes in a short time, so I used the Crazy 8’s method.

I reached out for mentor and peer feedback to revise the wireframes.

 
 
 
image showing development from crazy 8 sketches to digital prototype using paper sketch

I used Marvel to turn paper sketches into a digital prototype for testing

Usability Testing

  • 4 participants

  • Mobile device

  • In person testing

Focus/Goals:

 1. Task: Log-in & Select Level

  • Minimize set-up time

  • Efficiently select a study level

2. Task: Add a Custom Card

  • Short process

  • Test user’s response to options for adding audio and images

 

Usability Test Results - What Didn’t Work?

 

Iteration

 

Revisions After Usability Testing

Areas for improvement included more specific labeling, better use of white space, and more items listed here. I developed the revisions into a mid-fidelity digital prototype, initially using Marvel.

 
  • Combine screens for Enter Word and Edit/Change

  • Split some screens into logical separate steps and to improve use of white space

  • Add back button or home button on all screens for ease of navigation

  • Add a re-record feature with a “done” button

  • Add explanation for optional context topics

  • Add labels to designate which part of the app the user is currently in

 

Developing Fidelity

After gaining some experience in Figma, as a UI challenge, I developed the fidelity for some screens a bit further, adding branding colors.

 
 
design progression from sketch, paper wireframe, lo-fi, and hi-fi
 

Mid Fidelity Screens

collection of mid-fidelity screens
 
 

High Fidelity Screens

collection of high-fidelity screens
 

Takeaways

 

Difficulties

  • User interviews, surveys and usability tests all took more time than planned

  • Learning several brand new tools for this project took a lot of time

 

Best Practices

  • Perform multiple rounds of user testing in relatively low, clearly labeled fidelity

  • Develop your own tools and processes

  • Fidelity development comes easier with more experience, so continue to practice

  • Continuous iteration is a necessary part of design

 

Next Steps

2nd round of usability tests would help to develop:

  • Game concepts

  • User Flow for a Pre-Test feature

Card sort for vocabulary levels, utilize field experts

General IU Development, budget permitting

 

Retrospective

Vocab Master was my first foray into UX. This particular project gave me the opportunity to complete a partial scope of a design in a short time, to consider research strategy and to perform fairly quick research with in-person testing. Although it had more of a standard brief, I could incorporate features that would truly benefit the persona, based on my research.

Knowing nothing about UX design patterns at this stage, I had to rely mostly on user research and peer review. My previous experiences with design are more three-dimensional and experiential, although still based on research and stakeholder relations.

I am always rather curious as to why people react to scenarios and choices, so coming up with the research questions came easily. User flows helped immerse me in the user’s perspective in a tangible way.

Creating wireframes in minutes was challenging, as I worked against the urge to label everything. As it turned out however, my testing participants needed more labeling and less squiggles! Trusting my instincts would have worked.

Turning paper sketches into a working prototype was a real time saver. Compiling the research results was the most tedious. User testing was completed over a span of a few days, to better reflect and summarize between each test. Learning to create the digital wireframes with an unfamiliar tool took extra time, but was definitely worth the experience. After completing the initial project and more studies, I developed hi-fi wireframes as a design challenge using Figma and seeking peer review.

 
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